Thames Water Radio

I created a radio receiver that used River Thames estuary water as an antenna for a piece of audio artwork by Cathy Fitzgerald. The receiver used a pump to fire the water up into a perspex tube. The salt from the brackish water meant radiowaves caused induction in the plumb of water, which could be … Continued

You The Audience

I designed and created a sound instalation that brought back to life some old audio equipment using recordings of The Royal Exchange audiences to weave a tapestry of stories together from their memories and thoughts about theatre.

Stone Tapes

Made the recordings for the binaural BBC / Somthin’ Else production of The Stone Tapes broadcast on Radio 4 in September 2015. The production was recorded and mixed to work in stereo and binaural using format agnostic production methods. Read about the production here. With: Somethin’ Else

Björk – Songlines

I provided creative direction for Björk’s recent retrospective at the Museum of Modern Art in New York. I managed the design and development of an interactive, augmented audio experience which allowed museum visitors to sonically explore Björk’s 7 previous albums by physically exploring a space in the museum. The technologies employed included iBeacons for location … Continued

#MakeItHappen

Microsoft wanted to creative an interactive music video in binaural surround sound. The big challenge here was they wanted to capture all the sound in binaural using the Lumia 930 for all the audio recording. I provided technical direction, prototyping, testing and field recording enabling the team to use the phone for all the audio … Continued

Pinocchio

I produced the world’s first object based radio drama. I worked with BBC Radio 4’s production of “Pinocchio” to create the programme as a set of assets and metadata so that they could be reassembled dynamically to suit the client device, environment and individual listener prefernces. The project received a BBC Radio Innovation Award nomination … Continued

Perceptive Media

I co-invented the concept of Perceptive Media and produced the world’s first example. Perceptive Media are programmes that are created in a way that allows them to respond to the viewer or listener and adapt to better suit the individual audience member’s needs: resulting in television or radio programmes that can react in a similar … Continued

Choose Your Seat

I conceived and managed the team that produced a BBC Radio 5 Live football experience which allowed listeners to choose the seat from where they wanted to hear the football match. Listeners could also choose the balance between crowd and commentary audio levels. I built the first prototype and directed a team of 5 engineers … Continued

Maestro

I designed and directed the creation the BBC Philharmonic Maestro, an installation that allowed BBC audiences to conduct the tempo and volume of a BBC Philharmonic Orchestra performance. I was responsible for conceiving the idea, building the first prototype and I directed the creation of the finished project, which was built by Magnetic North. The … Continued

Constant Gardener

I conceived and produced the world’s first variable duration documentary. I worked with a BBC Radio 4 production team to design a narrative and workflow which delivered the linear broadcast programme and a web-based variable duration programme. The programme could be played back an any length while maintaining the integrity of the story. I led … Continued