Tony Churnside | Creative Technologist

Tony Churnside

Using creative technology to make amazing experiences

I wrote the music and worked with Eloise Whitmore on the sound design for these animations from Kilogramme for Manchester Metrolink. For one of the animations I had to create the sound of 2001 Space Odyssey using car and tram horns.

Client: TfGM



Metrolink Stay Safe

I designed and built the Sparklab Productions website, providing them with a simple to use CMS so they can build and add content to the site in the future.

Client: Sparklab

Sparklab Website

In order to extend the life of the You The Audience project I came up with the concept of The Listening Exchange for The Royal Exchange Theatre. Designer Amanda Stoodley created the shed. The recordings made by Eloise Whitmore and me for You The Audience were remixed for this installation. Along the side of the shed were different transducers, each being fed by different stories and sound mixes.

Client: Royal Exchange

The Listening Exchange
The Listening Exchange Shed
The Listening Exchange Shed
The Listening Exchange Shed

I created a radio receiver that used River Thames estuary water as an antenna for a piece of audio artwork by Cathy Fitzgerald. The receiver used a pump to fire the water up into a perspex tube. The salt from the brackish water meant radiowaves caused induction in the plumb of water, which could be demodulated and played out of loudspeakers. The signals were transmitted by a Raspberry Pi mounted in the tower of the lightship LV21.

Client: Metal Culture

Saltwater Radio
Saltwater Radio
Saltwater Radio
Saltwater Radio
Saltwater Radio

I designed and created a sound instalation that brought back to life some old audio equipment using recordings of The Royal Exchange audiences to weave a tapestry of stories together from their memories and thoughts about theatre.

Client: Royal Exchange

You the Audience installation
You the Audience installation

Made the recordings for the binaural BBC / Somthin' Else production of The Stone Tapes broadcast on Radio 4 in September 2015. The production was recorded and mixed to work in stereo and binaural using format agnostic production methods. Read about the production here. With: Somethin' Else

Client: Radio 4

Stonetapes binaural recording
Stonetapes binaural recording

I provided creative direction for Björk's recent retrospective at the Museum of Modern Art in New York. I managed the design and development of an interactive, augmented audio experience which allowed museum visitors to sonically explore Björk's 7 previous albums by physically exploring a space in the museum. The technologies employed included iBeacons for location tracking and gyroscopes and accelerometers for tracking head movement in order to create an immersive, interactive binaural experience. Read about the exhibition here. With: Björk

Client: MoMA

MoMA installation
MoMA installation
MoMA installation
MoMA installation

Microsoft wanted to creative an interactive music video in binaural surround sound. The big challenge here was they wanted to capture all the sound in binaural using the Lumia 930 for all the audio recording. I provided technical direction, prototyping, testing and field recording enabling the team to use the phone for all the audio recording. I also creativly directed the finished product. Read a blog about it here. With: Prides

Client: Microsoft



Prides recording
Prides recording
Prides recording

I produced the world's first object based radio drama. I worked with BBC Radio 4's production of "Pinocchio" to create the programme as a set of assets and metadata so that they could be reassembled dynamically to suit the client device, environment and individual listener prefernces. The project received a BBC Radio Innovation Award nomination in 2013. Read my BBC blog post about it here.

Client: Radio 4

Pinocchio
Pinocchio
Pinocchio
Pinocchio

I co-invented the concept of Perceptive Media and produced the world's first example. Perceptive Media are programmes that are created in a way that allows them to respond to the viewer or listener and adapt to better suit the individual audience member's needs: resulting in television or radio programmes that can react in a similar fashion to responsive web. This was the first attempt to produce and distribute a radio programme in a way that allows the storytelling to adapt to suit the listener. "Breaking Out" was a radio drama that sets itself in the listener's location. Listen to the production here (requires a Chrome web-browser). Read the BBC News story about the work here.

Client: BBC R&D

Perceptive Media
Perceptive Media
Perceptive Media