I created a radio receiver that used River Thames estuary water as an antenna for a piece of audio artwork by Cathy Fitzgerald. The receiver used a pump to fire the water up into a perspex tube. The salt from the brackish water meant radiowaves caused induction in the plumb of water, which could be demodulated and played out of loudspeakers. The signals were transmitted by a Raspberry Pi mounted in the tower of the lightship LV21.
I designed and created a sound instalation that brought back to life some old audio equipment using recordings of The Royal Exchange audiences to weave a tapestry of stories together from their memories and thoughts about theatre.
Made the recordings for the binaural BBC / Somthin' Else production of The Stone Tapes broadcast on Radio 4 in September 2015. The production was recorded and mixed to work in stereo and binaural using format agnostic production methods. Read about the production here. With: Somethin' Else
I provided creative direction for Björk's recent retrospective at the Museum of Modern Art in New York. I managed the design and development of an interactive, augmented audio experience which allowed museum visitors to sonically explore Björk's 7 previous albums by physically exploring a space in the museum. The technologies employed included iBeacons for location tracking and gyroscopes and accelerometers for tracking head movement in order to create an immersive, interactive binaural experience. Read about the exhibition here. With: Björk
Microsoft wanted to creative an interactive music video in binaural surround sound. The big challenge here was they wanted to capture all the sound in binaural using the Lumia 930 for all the audio recording. I provided technical direction, prototyping, testing and field recording enabling the team to use the phone for all the audio recording. I also creativly directed the finished product. Read a blog about it here. With: Prides
I produced the world's first object based radio drama. I worked with BBC Radio 4's production of "Pinocchio" to create the programme as a set of assets and metadata so that they could be reassembled dynamically to suit the client device, environment and individual listener prefernces. The project received a BBC Radio Innovation Award nomination in 2013. Read my BBC blog post about it here.
I co-invented the concept of Perceptive Media and produced the world's first example. Perceptive Media are programmes that are created in a way that allows them to respond to the viewer or listener and adapt to better suit the individual audience member's needs: resulting in television or radio programmes that can react in a similar fashion to responsive web. This was the first attempt to produce and distribute a radio programme in a way that allows the storytelling to adapt to suit the listener. "Breaking Out" was a radio drama that sets itself in the listener's location. Listen to the production here (requires a Chrome web-browser).Read the BBC News story about the work here.
I conceived and managed the team that produced a BBC Radio 5 Live football experience which allowed listeners to choose the seat from where they wanted to hear the football match. Listeners could also choose the balance between crowd and commentary audio levels. I built the first prototype and directed a team of 5 engineers to build a html5 player and the streaming infrastructure required to deliver the live experience. This worked live for the Champions League Play-Off final from Wembley Stadium in May 2013. You can read my blog post about it here.
I designed and directed the creation the BBC Philharmonic Maestro, an installation that allowed BBC audiences to conduct the tempo and volume of a BBC Philharmonic Orchestra performance. I was responsible for conceiving the idea, building the first prototype and I directed the creation of the finished project, which was built by Magnetic North. The project used a Microsoft Kinect to control the Philharmonic's performance. The project received Webby and Design Week award nominations in 2012. More about the project can be found here. With: Magnetic North
I conceived and produced the world's first variable duration documentary. I worked with a BBC Radio 4 production team to design a narrative and workflow which delivered the linear broadcast programme and a web-based variable duration programme. The programme could be played back an any length while maintaining the integrity of the story. I led a team of experts who created a reusable technological implementation that allowed other responsive radio programmes in the future. With: BBC R&D