Naked Productions website

I designed and built the Naked Productions website — the shop window for a company that, frankly, wins more awards than it has time to write up. So I built it to get out of the way: the productions, clients and awards laid out cleanly, quick to load, with the sound itself front and centre. … Continued

Sparklab website

I designed and built the Sparklab Productions website, providing them with a simple to use CMS so they can build and add content to the site in the future.

Björk – Songlines

I provided creative direction for Björk’s recent retrospective at the Museum of Modern Art in New York. I managed the design and development of an interactive, augmented audio experience which allowed museum visitors to sonically explore Björk’s 7 previous albums by physically exploring a space in the museum. The technologies employed included iBeacons for location … Continued

#MakeItHappen

Microsoft wanted to create an interactive music video in binaural surround sound. The big challenge here was they wanted to capture all the sound in binaural using the Lumia 930 for all the audio recording. I provided technical direction, prototyping, testing and field recording enabling the team to use the phone for all the audio … Continued

Pinocchio

I produced the world’s first object based radio drama. I worked with BBC Radio 4’s production of “Pinocchio” to create the programme as a set of assets and metadata so that they could be reassembled dynamically to suit the client device, environment and individual listener prefernces. The project received a BBC Radio Innovation Award nomination … Continued

Perceptive Media

I co-invented the concept of Perceptive Media and produced the world’s first example. Perceptive Media are programmes that are created in a way that allows them to respond to the viewer or listener and adapt to better suit the individual audience member’s needs: resulting in television or radio programmes that can react in a similar … Continued

Choose Your Seat

I conceived and managed the team that produced a BBC Radio 5 Live football experience which allowed listeners to choose the seat from where they wanted to hear the football match. Listeners could also choose the balance between crowd and commentary audio levels. I built the first prototype and directed a team of 5 engineers … Continued

Constant Gardener

I conceived and produced the world’s first variable duration documentary. I worked with a BBC Radio 4 production team to design a narrative and workflow which delivered the linear broadcast programme and a web-based variable duration programme. The programme could be played back an any length while maintaining the integrity of the story. I led … Continued

3D Sound

I devised and delivered a project investigating the benefits of using format agnostic production methods for BBC radio programmes. Providing an assessment of the impact of these processes on the production workflow and the benefit to the audience. This included working a number of high profile BBC outside broadcasts including recording performances from Elbow, The … Continued

Paper

I created the “Paper” CCTV video for the band I played with at the time. I created the video for “The Get Out Clause” by collecting CCTV video from around Manchester and editing it to fit music. The video was made on a budget of virtually nothing and was seen worldwide, viewed on YouTube over … Continued